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A Difficult Game About Climbing is a 2D physics-based platformer where you control a half-naked climber’s arms to scale a massive mountain filled with slippery surfaces, tricky gaps, and meticulously designed obstacles. With no legs to rely on, you use mouse or gamepad inputs to grip and pull yourself up, battling gravity and your own mistakes.
The core of A Difficult Game About Climbing lies in its deceptively simple controls and unforgiving physics. Here’s how to navigate its challenges and avoid a controller-smashing meltdown.
You control the climber’s arms using your mouse or gamepad. Left and right clicks (or triggers) make each hand grip, while moving the mouse directs arm positioning. Pressing the spacebar or W key pulls your body upward, reducing arm fatigue. Swinging to cross gaps requires mastering momentum, but overdoing it can lead to cartwheeling falls. The physics-based system, powered by Unity’s simulation tools, demands precision and patience.
Use the Climb Button: Hold spacebar or W to pull up after gripping, saving energy.
Avoid Over-Swinging: For gaps, pull in a straight line (e.g., bottom-left to top-right) to prevent spinning.
Gamepad Advantage: Triggers offer finer grip control than mouse clicks, ideal for tricky sections.
A Difficult Game About Climbing is a brutal, beautiful testament to the Foddian genre, offering a climb that’s as punishing as it is rewarding. Its simple controls, deep mechanics, and relentless difficulty make it a standout indie title in 2025. Whether you’re chasing eternal glory at the peak or just testing your sanity, this game delivers a unique challenge.